Community Updates

Hey everyone. I wanted to make sure all my website visitors know, I have created a couple of communities for players to connect with each other and myself. As the date gets closer to the Kickstarter, I expect more and more activity in these channels.

Reddit has a great board-game community that I have been following for years. Check us out at

Facebook is a good venue for collaboration as well. Check us out at

I’ve also uploaded a handful of overview videos at YouTube. Check us out at

And I’ve also updated all the game errata and posted a bunch of images at BoardGameGeek. Check us out at

Jafabit Board

The Jafabit board has come a long way…

From this prototype of the game that evolved into Jafabit:jaf_proto_orig

To this prototype of the first true Jafabit board:jafabit_board_original

To a version of the game where color-coded d20 dice were the pieces and I had teleport tiles:jafabit_dnd_dice

To a completely modular game that’s easy to set up and play:modular

And to this: A fun 15 minute game between three friends:qik_game

Jafabit is more than just a game, it’s an entire new board-game system and the board is the foundation for the fun.

Copyright © 2022 Nathan Washor, All rights reserved

Game Photo

What is Jafabit?

Jafabit is a modular board-game for 2 or more players that plays on a honeycomb map that you build new every game. A typical game lasts about an hour. The game is reminiscent of Chess and features a resource control and well-balanced luck mechanics where the pieces themselves are actually the dice!

Example Game Setup


The game 3D CAD files and rules are open sourced for non-commercial use. Anyone is free to use and expand the game for personal use. Commercial interests please contact me and we’ll work something out.

What’s all this mean? Endless hours of fun.

Copyright © 2022 Nathan Washor, All rights reserved




What is a septile? It’s a tile consisting of seven hexagonal tiles of varying heights as seen pictured above.

In the game of Jafabit you move player pieces around on a board that you build using seven (or more) septiles. This modularity allows for countless game-boards to play on.

Each tile within a septile has a color and a height. The colors are:

  • Brown – Representing Farm-lands
  • Green – Representing Forests
  • Gray – Representing Mountains
  • Red – Representing Lava Fields
  • White – Representing Mountain Peaks
  • Blue – Representing Bodies of Water
  • Gold – Representing Gold Mines

There are four unique heights for Jafabit tiles. Tile height grants advantage and disadvantage to player pieces standing on them.

A Jafabit map is built by selecting a center septile and placing six other septiles around it.

A Jafabit 2 map is built with at least three septiles.

There are hundreds of possible combinations. Mixing Jafabit sets results in even more!

Copyright © 2022 Nathan Washor, All rights reserved



What are the pieces in Jafabit? The pieces are stylized after Chess pieces and dice.

Each player has their own color set of chess-dice.

The pieces are as follows:

  • Pawn, 4 Sided – Featured in Brown
  • Knight, 8 Sided -Featured in Green
  • Bishop, 8 Sided – Featured in Red
  • Queen, 12 Sided- Featured in White
  • Castle, 8 Sided – Featured in Gold

When pieces interact (via combat or special abilities) both pieces are rolled to determine the outcome. This eliminates the need for any separate dice and grants a tiered randomness to the game.

If one piece lands standing up, that player loses the roll (critical miss). If both land standing up? Jafabit!

Copyright © 2022 Nathan Washor, All rights reserved




What is a resource? It’s a small cube of a single color that “grows” on a tile of the same color. Resources are harvested by pawns and held in a player’s inventory until spent and then respawned on an empty tile of its same color.

All players share the same pool of resources. Resources are spent by players to summon new pieces onto the game board or claim liberated pieces already on the game board. When a player spends a resource they must place the resource on a tile of the same color that is both unoccupied by a player piece and does not already have a resource on it.

If there are no empty tiles to place the spent resource on, the player must give the resource to another player of their choosing.

Resources come in the following colors:

  • Brown – Representing Food
  • Green – Representing Wood
  • Red – Representing Sulfur
  • Blue – Representing Water
  • Gold – Representing Gold

Copyright © 2022 Nathan Washor, All rights reserved