Jafabit is a modular board-game for 2 or more players that plays on a honeycomb map that you build new every game. A typical game lasts about an hour. The game is reminiscent of Chess and features a resource control and well-balanced luck mechanics where the pieces themselves are actually the dice!
What is a septile? It’s a tile consisting of seven hexagonal tiles of varying heights as seen pictured above.
In the game of Jafabit you move player pieces around on a board that you build using seven (or more) septiles. This modularity allows for countless game-boards to play on.
Each tile within a septile has a color and a height. The colors are:
Brown – Representing Farm-lands
Green – Representing Forests
Gray – Representing Mountains
Red – Representing Lava Fields
White – Representing Mountain Peaks
Blue – Representing Bodies of Water
Gold – Representing Gold Mines
There are four unique heights for Jafabit tiles. Tile height grants advantage and disadvantage to player pieces standing on them.
A Jafabit map is built by selecting a center septile and placing six other septiles around it.
A Jafabit 2 map is built with at least three septiles.
There are hundreds of possible combinations. Mixing Jafabit sets results in even more!
What are the pieces in Jafabit? The pieces are stylized after Chess pieces and dice.
Each player has their own color set of chess-dice.
The pieces are as follows:
Pawn, 4 Sided – Featured in Brown
Knight, 8 Sided -Featured in Green
Bishop, 8 Sided – Featured in Red
Queen, 12 Sided- Featured in White
Castle, 8 Sided – Featured in Gold
When pieces interact (via combat or special abilities) both pieces are rolled to determine the outcome. This eliminates the need for any separate dice and grants a tiered randomness to the game.
If one piece lands standing up, that player loses the roll (critical miss). If both land standing up? Jafabit!