Hey everyone. I wanted to make sure all my website visitors know, I have created a couple of communities for players to connect with each other and myself. As the date gets closer to the Kickstarter, I expect more and more activity in these channels.
I’m excited to announce, over the upcoming weeks I’ll be updating the website for Jafabit 2. What is Jafabit 2? It’s Jafabit, improved.
Don’t worry, I will archive all original files so you can continue to download the original game forever.
Through years of play testing and feedback from close friends, I’ve made changes to the original mechanics and rules to accommodate those changes.
The original Jafabit is and will always be open source. The new Jafabit is not.
To that extent, I will be selling limited copies of Jafabit 2. They will be expensive, because they will be handmade by me and I have bills to pay and I still have investments to make. Think of them as collectors editions? But please don’t treat them as such, the game is meant to be played.
I’ve created a Reddit channel http://reddit.com/r/jafabit for us to communicate. I’d really love to get some feedback from any who have played the game and I think this Reddit channel is a great way to do that.
Jafabit is a modular board-game for 2 or more players that plays on a honeycomb map that you build new every game. A typical game lasts about an hour. The game is reminiscent of Chess and features a resource control and well-balanced luck mechanics where the pieces themselves are actually the dice!
Example Game Setup
The game 3D CAD files and rules are open sourced for non-commercial use. Anyone is free to use and expand the game for personal use. Commercial interests please contact me and we’ll work something out.
What is a resource? It’s a small cube of a single color that “grows” on a tile of the same color. Resources are harvested by pawns and held in a player’s inventory until spent and then respawned on an empty tile of its same color.
All players share the same pool of resources. Resources are spent by players to summon new pieces onto the game board or claim liberated pieces already on the game board. When a player spends a resource they must place the resource on a tile of the same color that is both unoccupied by a player piece and does not already have a resource on it.
If there are no empty tiles to place the spent resource on, the player must give the resource to another player of their choosing.