What is Jafabit? It’s a multi-player board-game with tons of modularity and expandability. What’s that mean? Endless hours of fun.
There are four groups of parts for the game Jafabit: Septiles, Pieces, Player Bases, and Resources.
What is a septile? It’s a tile consisting of seven hexagonal tiles of varying heights as seen pictured above.
In the game Jafabit you move player pieces around on a board that you build using seven (or more) septiles. This modularity allows for countless game-boards to play on.
Each tile within a septile has a color and a height. The colors are:
- Brown – Representing Farm-lands
- Green – Representing Forests
- Gray – Representing Mountains
- Red – Representing Lava Fields
- White – Representing Mountain Peaks
- Gold – Representing Gold Mines
There are four unique heights for Jafabit tiles. Tile height grants advantage and disadvantage to player pieces standing on them.
A Jafabit map is built by selecting a center septile and placing six support septiles around it. Each game Jafabit comes with 2 unique center septiles and 9 support septiles (3 sets of 3 identical support septiles). There are hundreds of possible combinations. Mixing Jafabit sets results in even more!
What are the pieces in Jafabit? The pieces are stylized after Chess pieces and dice. Pieces are engineered to squeeze perfectly into the player bases so they can easily be marked and moved around the game-board.
All players in the game of Jafabit share the same pool of pieces.
The pieces are as follows:
- Brown, 4 Sided – Pawn
- Green, 8 Sided – Knight
- Red, 8 Sided – Bishop
- White, 12 Sided- Queen
- White, 3 Sided – Queen’s Favor
- Gold, 8 Sided – Castle
- Gold, 4 Sided – Castle Support
When pieces interact (via combat or special abilities) both pieces are rolled to determine the outcome. This eliminates the need for any separate dice and grants a tiered randomness to the game.
If one piece lands standing up, that player loses the roll (critical miss). If both land standing up? Jafabit!
What is a resource? It’s a small cube of a single color that “grows” on a tile of the same color. Resources are harvested by pawns and held in a player’s inventory until spent and then respawned on an empty tile of its same color.
All players share the same pool of resources. Resources are spent by players to summon new pieces onto the game board or claim liberated pieces already on the game board. When a player spends a resource they must place the resource on a tile of the same color that is both unoccupied by a player piece and does not already have a resource on it.
If there are no empty tiles to place the spent resource on, the player must give the resource to another player of their choosing.
Resources come in the following colors:
- Brown – Representing Food
- Green – Representing Wood
- Red – Representing Sulfur
- White – Representing Ice
- Gold – Representing Gold
Intrigued? Want to dig in deeper? Read the full rules.
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