Jafabit is a modular board-game for 2 or more players that plays on a honeycomb map that you build new every game. A typical game lasts about an hour. The game is reminiscent of Chess and features a resource control and well-balanced luck mechanics where the pieces themselves are actually the dice!
Example Game Setup
The game 3D CAD files and rules are open sourced for non-commercial use. Anyone is free to use and expand the game for personal use. Commercial interests please contact me and we’ll work something out.
What is a septile? It’s a tile consisting of seven hexagonal tiles of varying heights as seen pictured above.
In the game of Jafabit you move player pieces around on a board that you build using seven (or more) septiles. This modularity allows for countless game-boards to play on.
Each tile within a septile has a color and a height. The colors are:
Brown – Representing Farm-lands
Green – Representing Forests
Gray – Representing Mountains
Red – Representing Lava Fields
White – Representing Mountain Peaks
Gold – Representing Gold Mines
There are four unique heights for Jafabit tiles. Tile height grants advantage and disadvantage to player pieces standing on them.
A Jafabit map is built by selecting a center septile and placing six support septiles around it. Each game of Jafabit comes with 2 unique center septiles and 9 support septiles (3 sets of 3 identical support septiles). There are hundreds of possible combinations. Mixing Jafabit sets results in even more!
What are the pieces in Jafabit? The pieces are stylized after Chess pieces and dice. Pieces are engineered to squeeze perfectly into the player bases so they can easily be marked and moved around the game-board.
All players in the game of Jafabit share the same pool of pieces.
The pieces are as follows:
Brown, 4 Sided – Pawn
Green, 8 Sided – Knight
Red, 8 Sided – Bishop
White, 12 Sided- Queen
White, 3 Sided – Queen’s Favor
Gold, 8 Sided – Castle
Gold, 4 Sided – Castle Support
When pieces interact (via combat or special abilities) both pieces are rolled to determine the outcome. This eliminates the need for any separate dice and grants a tiered randomness to the game.
If one piece lands standing up, that player loses the roll (critical miss). If both land standing up? Jafabit!
Player Bases are colored either Blue, Orange, or Black in the 3 player edition of Jafabit. Player Bases are what each player uses to denote pieces as their own on the game-board.
The bases have been engineered so the pieces barely fit inside and “lock” in place around the pieces. It is still easy to pull the pieces and bases apart as needed, but they are designed to stay in place while picking up and moving pieces around the board.
What is a resource? It’s a small cube of a single color that “grows” on a tile of the same color. Resources are harvested by pawns and held in a player’s inventory until spent and then respawned on an empty tile of its same color.
All players share the same pool of resources. Resources are spent by players to summon new pieces onto the game board or claim liberated pieces already on the game board. When a player spends a resource they must place the resource on a tile of the same color that is both unoccupied by a player piece and does not already have a resource on it.
If there are no empty tiles to place the spent resource on, the player must give the resource to another player of their choosing.